“Clavis Aurea”: An augmented Reality Game for the Teaching of Local History

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  •   George Koutromanos

  •   Theodora Pittara

  •   Christopher Tripoulas

Abstract

The aim of this study was the design, development, and evaluation of an Augmented Reality game to teach students about the local history of a Greek island. Design-based research served as the foundation of this study’s methodology. Experts in ICT in education, teachers with knowledge of the local history and primary education students participated in the evaluation of this study. The results of the evaluation showed that the game presents satisfactory levels of usability and that its content is compatible with the island’s local history. Among the factors influencing its use by students were internet connectivity, the large number of visitors at the archaeological site where the game was played, and the problem of coordinating the student groups.


Keywords: Augmented Reality Games, Evaluation, History, Primary Education

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How to Cite
[1]
Koutromanos, G., Pittara, T. and Tripoulas, C. 2020. “Clavis Aurea”: An augmented Reality Game for the Teaching of Local History. European Journal of Engineering and Technology Research. CIE (Dec. 2020). DOI:https://doi.org/10.24018/ejers.2020.0.CIE.2310.